A free turn-based war for a shared realm
Claim a barony. Then raise an army, raid the frontier, forge heroes, and take the realm.
The loop
Simple to start, deep enough to lose a month to. Here’s the whole game.
0101 · The Founding
Thirty seconds and the land is yours.
Name your house and take a foothold in a living, shared realm. You start landed and funded — 35 regions of coast, river, and industry, and a war chest of 100,000 gold — with a seven-day shield no rival can break while you find your feet.
0202 · The Ledger
Fifteen turns a day. Spend them well.
Buy land across eight kinds of country — coast, river, mountain, and more — each paying out differently. Set your tax, raise your tech, and every midnight the realm cycles: income lands, crops are eaten, your people multiply, your turns reset.
0303 · The Muster
Grain feeds them. Gold arms them.
Field five kinds of fighter — soldiers, cavalry, ballistas, knights, and trebuchets — bought at market or forged in your own industrial holdings. A standing army is power on the board and a shield at your gates.
0404 · The Frontier
The map is full of things worth taking.
Scout the frontier and put your war-parties on it — barbarian camps, drowned temples, the Warden’s Vault itself. Win and haul home gold, rare materials, and the gear that makes your heroes legends. This is the loop you’ll come back for.
0505 · The Warband
Not just numbers — names.
Claim named Heroes — Warrior, Ranger, Mage, Thief — and level them raid by raid. Deck them from a growing armory of weapons, armor, rings and charms; fuse duplicates into something greater. A well-built hero turns a losing fight.
0606 · The Long Knife
Some realms you break. Some you rob blind.
March on rivals with steel and siege-craft, or send a Thief in the dark to lift their gold, torch their granaries, and vanish. Build a Spymaster’s hall and turn the knives back on whoever sent them.
0707 · The Round Table
No one takes the realm alone.
Swear truces, run trade agreements, and bind military alliances — allies muster to your defense when you’re attacked, and every fortified Realm you discover is shared between you. Then rally a coalition, up to six banners strong, and bring a fortress down together.
0808 · The Endgame
March on the walls. Take it wall by wall.
Send your host against a fortified Realm. Camp and starve it, or storm the gate — then fight through it node by node in turn-based command, gate to keep. Break the regent’s guard and you decide his fate: his head, his ransom, or his banner in your colors.
The on-ramp
DAY 1
Plant the banner
Claim your barony, buy your first land, muster your first spears. The shield holds — nobody can touch you while you learn.
DAY 3
First blood
Your scouts have found the frontier and your first raids come home heavy with loot. A hero rises. Rivals start writing to you.
DAY 7
The shield falls
You step into the war with an army, an ally, and a plan. From here, everything on this page is yours to use — or survive.
And beneath it all
Whispers find the worthy — story-threads that pull at what you did today and end in secrets on a star-map of mysteries. Seven great powers watch from beyond your borders, keeping score of your deeds. And beneath it all, Titans turn in their sleep — when one wakes, the whole realm musters or the whole realm burns. Something vast is coming. Be there before it does.
Now open · and what's next
One door just swung open — the deeps are live. Another is being unbarred right now. Players already inside are first through both.
Live nowBeneath the realm
The deeps are open. Lead a party of your Heroes down into the dark — room by room through fights, treasures, and things that should have stayed buried, their nerve fraying with every step, something old waiting at the bottom. Go down far enough and the deep starts to remember you.
SOONBeyond level 40
At the peak of mortal skill, a summons comes. A Hero who has earned it walks into their Trial alone — and walks out something more: Spellblade, Starcaller, Hexhand, Archmagus, carrying true spells into every battle. More paths are being carved now.
The Delve is open now — claim your barony and lead your first party down. Be inside when the next door opens too.
Live
| # | Barony | Score | Regions |
|---|---|---|---|
| 👑 | The Iron Bank | 1,654,307 | 10,990 |
| #1 | The Third Luck | 2,704,190 | 18,933 |
| #2 | Valhalla | 1,511,453 | 11,564 |
| #3 | Krogmoor | 1,449,846 | 11,376 |
| #4 | The Nineties | 617,270 | 3,970 |
| #5 | Handsopolis | 576,689 | 2,866 |
| #6 | Gil Imperium | 523,898 | 3,056 |
| #7 | Cody | 330,448 | 1,565 |
Start today and the top is closer than it looks — sharp play and good allies climb fast.
Make it you.
Free · no download · read the full rules · already enlisted?